Diablo 2 Mercenary Aura Not Working
AK404 30-Nov-02 6 That requires you to have bone wall. :-) Gnollguy 30-Nov-02 7 Conferences | Topics | Previous Topic | Next Topic Epi Charter Member 25-Nov-02,10:57PM(GMT) 1. "Let The only other choice besides defiance for hardcore player, this aura, at high levels, will bring many enemies to a near stop. You should be teleing around and maybe get freezing armor if those melee monsters provide troubles after theyÂ´ve been slowed by hf. Just bear in mind that several of the monsters in 1.10 now have attacks that completely ignore defense. have a peek here
Even high level Act II mercs have less of a lemming tendency than the other mercs and will retreat quite quickly if your character decides to leg it. Equipping such items would improve the damage done by the Act III merc. These monsters are very likely to take your merc apart quite quickly. They are also able to attack with their equipped sword, but do so infrequently.
The cold merc is also of least use to a Necro Overlord as the frozen corpses which shatter into nothingness are no use to the Necro for summoning or reviving. A decent damage boost. So you can go back to Act I and just let him get it up, then go on your merry way.I always thought they AI would turn the aura on if but the problem is recently he stop casting defiance no matter what I do with him.
- The leading theory is that this is related to some plot/story elements of Diablo 3.
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- They also have the slight advantage where they can stun monsters completely including bosses, and replenish life faster than their Act II counterparts.
- alvl = 15)* The figures for hell diff show that where the same merc hired from normal diff, they would have an aura level (alvl) of 18 when they reached hlvl
- Iron Wolves are incapable of blocking, despite being able to equip a shield.
- This is a good thing, as it means he's attacking more and standing around looking dumb less.Click to expand...
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If they can't wear it, they will let you know. Cold: Glacial Spike, Ice Blast, and Frozen Armor. Ironman barbarians or for hardcore players. At least at melee range against the ancients, Korlic is unlikely to use his leap attack which does reduce a potential source of huge damage from these monsters.
First it only reduces the chance to be hit from physical attacks, so you are unguarded against all kinds of elemental attacks, some of them are much more dangerous. I am pretty sure he was killing things fast enough that his merc did not see a whole lot of combat. But depending on circumstances, it can take forever to get them to activate the aura. http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=3629&forum=Armory&viewmode=all Note: in 1.09, any +% gold find equip that a merc is carrying apparently does add to any increased% gold drop that the player character is carrying.
A man's whole life is a succession of moment after moment. Avoid melee, that shouldn't be difficult with a character who can teleport and has so powerful ranged attacks. No, create an account now. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed
A number of unique bows spawn with mods like "fires explosive arrows" (e.g.. Act III Mercs: The Iron Wolves Hire from: Asheara Can equip: Swords and Shields Level up: +1.5 Strength, +1.5 Dexterity, +4.5 Defense, +1.5 Resistances, +6 Life The Iron Wolves are all Blood Lords, Moon Lords and Death Lords of act 5 seem resistant to its slowing effects. If you're into gambling in a big way, load down your merc with extra gold items.
merc is better than hiring a new one at a higher difficulty level. navigate here The Merc auras all have level restrictions with the exception of the Might Merc aura. In choosing equipment, consider getting mods such as knock back and chance to cast monster flee (Rattlecage). Character Specific Tips Ranger Merc Tip from Wassup The Blessed Aim merc is especially useful to the Shock Ranger should you fail to find a weapon that shoots fire, explosive, or
Mercenary Names First thing you'll notice is that when you go to hire your merc there are a number of mercs available with different names. You cannot control which spells Hirelings cast but certain Hirelings will only cast certain spells. My boss asks me to stop writing small functions and do everything in the same loop What is the meaning of "cow in the middle"? Check This Out This is particularly useful for those character classes that do not have a strong attack for dealing with PIs i.e.
If, however, you decide to employ a new Hireling, you give up the services of the recently departed and forfeit any equipment he or she was wearing. At each difficulty level (hence referred to as diff.), the mercs you can hire will be of a higher experience level than those of the previous diff., however their stats will This would count as the rogue's normal attack (no explosive damage is done) and would not activate during the fire/cold arrow attack.
However the area in question might not have the best experience for your character and may also have pretty lame item drops.
However, if you are one of those magic finders, then there are several combinations to be used against the act bosses. When your Hireling is about to die, back away from battle and heal them. Skills: Jab, plus one of the following auras: Combat (Normal): Prayer Combat (Nightmare): Thorns Combat (Hell): Prayer Defense (Normal): Defiance Defense (Nightmare): Holy Freeze Defense (Hell): Defiance Offense (Normal): Blessed Aim So do not rely on your merc to slow these monsters down.
I cannot check it myself now, as I don't have runes for it, but depending on where the truth lies, I will make or make not the runewords. Find resistance equipment to give to them to keep them alive longer. Hireling Continuity Hirelings are now willing and able to accompany you to any of the various Acts of the game. this contact form However, if you're not too concerned about your merc surviving the fight, tool 'em up to them max, send them into the fray and get ready to resurrect them after the
While Mercenaries were largely a novelty in early versions of Diablo II, they are substantially upgraded in Diablo II: Lord of Destruction, and can be quite effective when properly equipped and Also Rogues, having targeted a monster, they tend not to move until they have killed it, which means that if they are about to be surrounded the usual trick of running How do I handle this? Music notation software for ubuntu Is adding the ‘tbl’ prefix to table names really a problem?