Do you really want to throw thousands of GP away to keep your merc up through a fight? Whenever the merc kills something his MF is treated as being 400%. You must keep your mouse cursor over your Hireling for three seconds before the portrait highlights and the text "Drop potion on hireling portrait, right-click to open inventory" appears. Ranged Character + Melee Merc Without insufficient support, often the merc simply charges into the fray and invariably dies. have a peek here
She will always have a basic bow. Equipping such items would improve the damage done by the Act III merc. Eastern Sorcerer - Fire Exp Level 15 37 61 99 Inferno 6 13 20 20 Fire Ball 4 11 18 18 Eastern Sorcerer - Cold Exp Level 15 37 61 99 Cause its kinda expensive RW and invest so much and having no effect would be awfull. 8 commentsshareall 8 commentssorted by: besttopnewcontroversialoldrandomq&alive (beta)[–]doiten 1 point2 points3 points 12 months ago(0 children)I remember seeing it
Unfortunately, this feature is also disabled in 1.10 In short, for 1.10, the general rule is only "+ to all skills" would have an effect on the merc skills. If you wish to have those particular auras then you are going to have to settle for slightly lower stats. They specialize in Lightning, Fire, and Cold spell attacks. Mercenaries do not get experience from party member kills, but they do from your summoned monsters/characters.
Normal/Hell Auras: Combat: Prayer Offensive: Blessed Aim Defensive: Defiance Nightmare Auras Combat: Thorns Offensive: Might Defensive: Holy Freeze Act III Iron Wolf[edit | edit source] The Iron Wolves from Kurast are Also its good to take into account the relatively small range of holy freeze e.g.. Everything is Permitted." ~ Ezio Auditore de Firenze #8 Jul 17, 2009 Macros Macros View User Profile View Posts Send Message Que-Hegan Join Date: 6/30/2008 Posts: 5,253 Member Details Lt Venom, Diablo 2 Blessed Aim Use the Horadric cube to create rejuvenation potions via the following recipes: 3 Health Potions + 3 Mana Potions + 1 chipped gem ==> 1 Partial Rejuvenation Potion 3 Partial Rejuvenation
Ideally a sword with +1 to all skills or faster cast would be of most benefit to them. Holy Freeze Diablo 2 permalinkembedsaveparentgive gold[–]tastychicken 0 points1 point2 points 12 months ago(0 children)No issues here though. By that time, you're already teleported away. http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=3629&forum=Armory&viewmode=all As is the case with lots of weapons in the game, and especially with the names of NPC mercs, the Blizzard North designers worked in the names of Blizzard employees, and
The Necromancer Overlord (or a Corpse Explosion Necro) is the class most disadvantaged by this aura, as the increased number of bodies that shatter upon death greatly reduces the Necro's potential Diablo 2 Defiance I'd like to thank Jude for this idea. Kuko) or fires "magic arrows" (e.g.. Quite possibly.
- Subject: "Act II Merc's Aura activation problems" Archived thread - Read only Previous Topic | Next Topic Printer-friendly copy Email this topic to a friend Conferences The Armory Topic
- The chance of activating his aura decreases every level up, to around 2.5% at lvl90+.
- You can't for example take away the Rogue's Bow.
- Yes, my password is: Forgot your password?
- They will begin to gain experience again once you level up.
- In 1.09, Necro minions can only be healed via wells or a priest in town.
- They also are affected by the Nightmare and Hell Difficulty resistance penalties.
- merc is better than hiring a new one at a higher difficulty level.
- Abilities: Spell-casting, dependent on type.
Holy Freeze Diablo 2
Hephasto the Armourer, Duriel and the Ancients. http://diablo2.diablowiki.net/Mercenaries Contact me or anyone else on the News team #5 Jul 17, 2009 Lt._Venom Lt._Venom View User Profile View Posts Send Message High Council Member Join Date: 2/10/2009 Posts: 2,889 Member Defiance Aura is there a higher lvl restriction on nm merc cause i have no idea what is going wrong.and before you ask i have tried letting him kill, going in and out Diablo 2 Merc Guide But depending on circumstances, it can take forever to get them to activate the aura.
Act V: Barbarians Barbarian MercenaryThe Hirelings of Act V are available from Qual-Kehk in Harrogath once you have completed the Rescue the Barbarians quest. Heh, he was getting pretty pissed off about it. I don't know if this different ability applies to all mercs or not, but I will go do a bit of research and post my findings here. In addition, the 1.10 patch reduced the amount of damage mercs could do to bosses. Might Aura Diablo 2
Hireling Spells Hirelings can cast player spells. The fact that there was a mention of the name update in the patch notes seems to hint that it's important, or at least worth noticing. Here's a list of boss monsters in 1.10: Blood Raven Griswold Andy Radament Summoner Duriel Mephisto Izual Diablo Nihlathak Defilers Baal Baal clone Diablo Clone Boss Fight Tips A basic rule http://elliottwaveresearch.com/diablo-2/diablo-2-mercenary-aura-not-working.html Also can you open up the PoD launcher and give me your CRC Local version?
Since the Jab chance increases the other two action end up decreasing in the likelyhood that they will be done.The holy freeze merc has a low percentage chance to activate the Diablo 2 Runewords A complete list of merc names can be seen on the mercenaries page. Their AI is more focused on staying within aura effecting distance of the player, but as they level up and the range of their aura grows the distance they are inclined
For characters using thrown weapons, bows or magic, the slowed monsters make ideal targets.
Act V Hirelings: Barbarians The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest. They are also able to attack with their equipped sword, but do so infrequently. As these mercs only attack very rarely with their melee weapon the amount of damage these Mercs do isn't very great. This is a good thing, as it means he's attacking more and standing around looking dumb less.
In act 2 I have noticed this to be especially pronounced on the Scarabs. These monsters are very likely to take your merc apart quite quickly. Furthermore, the decrepify curse from the Reaper's Toll will make act bosses attack at half the speed with half the damage, hence quadrupling your mercenary's survival rate. Well that explains why his merc never activated his aura.
Players can only use one mercenary at a time, and hiring a new one permanently dismisses the current merc. The obvious disadvantage of the act II mercs is that when they die, outside of losing your support you also lose the aura effects a few seconds later. Essentially a 50/50 split between using normal arrows and invoking her cold / fire arrow attack with a smallish chance to cast inner sight. Otherwise, you will lose that equipment.
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